![]() ![]() Side Light > Down Light > Jump > Down Air > Neutral Airĭown Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Lightĭown Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot)ĭown Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound ![]() Side Light > Neutral Light > Jump > Neutral Air > Side Air Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air Side Light > Neutral Light > Neutral Air > Recovery > Down Air Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy Side Light > Neutral Light > Jump > Neutral Air > Recovery Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light This is only true when you hit the very end of Side Light’s hitbox, but using it as a string is very good as well.Variation of the first combo, mix and match to surprise the enemy. With a constant active hitbox and insane recovery, this move is the main reason that Blasters players can frequently go off the screen for cheeky kills. ![]() This is one of the contesters for best Recovery in the game. With a surprisingly wide hitbox, high range, and decent speed, you’ll mainly find use using this as a mixup on the wall, but you can also backflip it while dogfighting. One of the few readily usable Ground Pounds, Blasters GP is actually a decent kill option. If you bounce an opponent on the stage at the right percentage relative to your height off the stage, you can follow up DAir with a GC Down Light, Side Air, or a Recovery. Fast Fall into your opponent while inputting DAir to catch them off guard. You can also use a Dash Jump for a crazy engage from the air, which is great against floaty players. It’s true out of Down Light, and also works offstage. Side Air is one of the main kill moves for Blasters players. You can chain 4-5 of these together, and then follow up with a Recovery, if your opponent gets too predictable. You can also use a spot dodge to Gravity Cancel this in the air, which still has SAir and Recovery as true combos. Also has great corner control, when paired with Neutral Light. ![]() SAir and Recovery are the main moves you’ll be using out of Down Light. Use this to push back even the most pbuttive players, and force them into a mixup. Your main option for poking with Blasters. Also has great corner control, when paired with Down Light. The Blasters Moveset in Brawlhalla Neutral LightĪ great string starter, with plenty of potential for ground and aerial followups. Weapon throws also work very well, especially if you can catch the weapon while the opponent is in hitstun. The standard approach against most weapons is DAir>GC DLight>SAir/Recovery, but SAir also has really good priority, so try to mix it up. If you’re approaching a grounded opponent from above, you also have a lot of really good options. ![]()
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